If a tree falls in a forest with nobody present, does it make a noise? Does the moon exist when there’s no-one to look at it? And is the hallway behind me still an ominous jumble of ornate casements and baleful oil paintings, or has it turned into something else? Layers of Fear makes space for plenty of gristle and gore during its five-hour playtime, but the game’s greatest weapon is simply the dread of objects misbehaving when left unobserved. In this Fireside Chat, Liam, Kevin and Jacie have assembled together to delve into its spooky delights.